Archer MacLean's Favorite Games
- Star Raiders
- The first really addictive game I ever
got into
- Ali Baba and the Forty Theives
- First all nighter role playing game with half a dozen fellow addicts
unable to stop playing until dawn the next day
- Rescue on Fractalus!
- Not too much gameplay, but ahead of its time technically.
- Mercenary and Encounter (both by Paul Woakes)
- These games did the impossible of squeezing a huge fast 3-D wireframe world
into an 8 bit computer. I often wonder how on earth he managed to get it
all to reside in memory and not use disk loads.
- Elite
- David Braben's
epic space trading game. He managed to squeeze the entire universe into an 8-bit machine.
- Way of the Exploding Fist
- A brilliant early attempt at two player combat.
- Sentinel
- A race against the clock to solve puzzles in a 3-D world before the sentinel
caught you out. Was like some weird recurring nightmare feeling!
- Leader-Board Golf
- This amazingly simple ball-in-the-hole stuff proved to be a major addiction
amongst a load of my late night drinking friends for weeks on end.
- Tetris
- So addictive that you ended up dreaming about falling blocks.
- Populous
- I had roughly sketched out a spec for a similar idea whilst doing Snooker/Pool,
but Peter Molyneux's implementation was excellent.
- The Secret of Monkey Island
- I remember a load of us playing this for a whole weekend. It was enhanced by
the use of a fancy Roland sound card with stunning music and effects.
- Doom
- 'Nuff said.
- Duke Nukem 3D
- Overkill on the doom-esque 3-D and humor bunged in for good measure.
- Quake
- Didn't have quite the same fresh appeal as "Doom" did, but brilliant nonetheless.
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